Program

Overview | Schedule | Showcase | Download

Keynote Speakers:

Widely respected speakers from our network of leaders promising to provide insight, guidance and exciting observations. The event will have 2 opening and closing keynote speakers each day. Confirmed keynote speakers include:

Stanley Pierre-Louis

President & Chief Executive Officer Entertainment Software Association

Stanley Pierre-Louis has served as ESA’s President and CEO since 2019. Stan first joined ESA as its Senior Vice President and General Counsel in 2015, where he led the legal, policy and regulatory affairs function for the association..

Elizabeth Del Valle

Global Partnering Marketing Lead, YouTube Music and Premium

Elizabeth Del Valle is an award-winning marketing leader who focuses on building community and brand and platform loyalty with makers of all kinds, including gamers, developers, media companies, and content creators. With over 16 years of experience, including almost a decade at Google, she has a proven track record of driving impactful marketing initiatives for major platforms such as PlayStation, Google Play, and YouTube.

Elizabeth LaPensée, Ph.D.

Narrative Director at Twin Suns, is an award-winning designer, writer, and artist of games and comics who was named a Guggenheim Fellow in 2018 and inducted into the Global Women in Games Hall of Fame in 2020. Notably, she was the designer and artist of Thunderbird Strike, a lightning-searing side-scroller game which won Best Digital Media at imagineNATIVE Film + Media Arts Festival 2017. Most recently, she directed and designed When Rivers Were Trails, an adventure game about land allotment in the 1890s which won the Adaptation Award at IndieCade 2019.

Guha Bala

President of Velan Studios, the game studio best known for Mario Kart Live: Home Circuit, Knockout City, and the newly released Midnight Murder Club. Before co-founding Velan, he co-founded Vicarious Visions, which he led with his brother, Karthik, for 25 years before its integration into Blizzard Entertainment. Named Rensselaer Polytechnic Institute’s “Entrepreneur of the Year,” Guha serves on the Boards of Trinity Health of New York, Emma Willard School, the Eddy Foundation, and several high-growth companies. He holds degrees from Harvard College (AB) and MIT’s Sloan School of Management (MBA).

Karthik Bala

CEO, Velan Ventures / Velan Studios, Inc. with his brother are founders of Velan Studios (www.velanstudios.com), an award-winning indie game studio focused on discovery of breakthrough new game experiences. They are also founders of Velan Ventures, an innovation investment firm exploring game and game technologies that can transform other industries such as music & linear media, healthcare, education and more.
Karthik has been making video games for nearly 35 years on a wide range of platforms spanning indie original IP to blockbuster entertainment franchises. As part of Velan Studios, he has contributed to the groundbreaking mixed reality experiences Mario Kart Live: Home Circuit, and Hot Wheels Rift Rally, the online multiplayer “dodgebralwer” Knockout City, pinball reinvention in VR with Bounce Arcade and the innovative social party game of hide and seek and shoot…in the dark in Midnight Murder Club.
Previously, Karthik and Guha co-founded Vicarious Visions in 1991 while both were in high school. Over their 25-year leadership of the studio, VV grew to become an industry-leading game developer, with products generating over $4 Billion in sales, helping shape popular culture around the world. The brothers have built and led teams in the development of multi-billion-dollar franchises such as Skylanders, Guitar Hero, Crash Bandicoot, Tony Hawk’s Pro Skater and more. In 2021, Vicarious Visions became part of Blizzard Entertainment.
Karthik enjoys mentoring entrepreneurs and looking at how game technologies can transform the world. He is on the Board of Trustees of The Strong Museum of Play and holds bachelor’s degrees in computer science and psychology from Rensselaer Polytechnic Institute and an MBA from MIT Sloan.

 
 

Conference Sessions

We are thrilled to announce the inaugural BIPOC Game Studies Conference, scheduled for September 12-14, 2025, at the Strong National Museum of Play in Rochester, New York. This groundbreaking event aims to celebrate and explore the rich contributions of Black, Indigenous, and People of Color (BIPOC) in the gaming industry. We invited scholars, developers, and creators to contribute to the conference through the peer-reviewed paper, panel and speaker submission as well as a curated showcase of analog and digital games.
Join us in this unique opportunity to engage with a community dedicated to elevating BIPOC voices in gaming. Whether you're a researcher, developer, or enthusiast, the BIPOC Game Studies Conference 2025 promises an enriching experience for all:

  • Peer-Reviewed Research Presentations: Engage with cutting-edge academic insights through presentations and panels that delve into themes such as representation, identity, cultural preservation, and decolonization in gaming. We plan to have 25-30 academic presenters sharing their research in the domain in panels and presentations.
  • Curated Games Showcase: Experience a diverse array of digital and analog games developed by BIPOC creators. This expo-style showcase offers attendees and the public an opportunity to interact directly with the games and their developers.
  • Industry Speakers: Gain valuable perspectives from invited speakers who are leading voices in the gaming sector, sharing their experiences and insights on fostering inclusivity and innovation.
  • Unconference: An alternative session to the traditional conference sessions, designed to support community contributions and collaborative exploration of participant aims and interests.
  • Networking: The program Includes opportunities to network formally and informally as well as a reception open to all registered conference attendees and participants.

 Conference Schedule


* Indicates full papers (longer presentations)

September 12th, 2025 (Friday):

  • Playing with Orientalism in How to Host a Murder's Hoo Hung Wu
    Noah Miranda
  • Clones and their (All)Mother: Postmemory, Techno-Orientalism, and Asian Diasporic Gaming in 1000xResist (2024)
    Joseph Wei
  • Beyond the Colonial Politics of Recognition
    Gerald Voorhees

Time

Paychex Theater

Session Room 1

Session Room 2

Food Court/Lunch Room

8:30-10:00


Registration & Coffee (in front of Paychex Theater)

10:15-11:15

Welcome and Opening Keynote
(Paychex Theater)

    • Conference Welcome, Dr. Lindsay Grace , Professor, University of Miami
    • Museum Welcome, Steve Dubnik, President & CEO, The Strong National Museum of Play
    • Address by City of Rochester Mayor, Malik Evans         
    • Keynote Introduction by Dr. Jon-Paul Dyson, Senior VP, The Strong
    • Welcome Keynote by Stanley Pierre-Louis with Q&A to Follow

 

11:30:12:30

 

Speaker Session #1:
Decolonial Frameworks and Indigenous Voices

Theme: Unsettling dominant narratives through Indigenous and decolonial lenses in games

  • Cultural Threads in Gaming: Indigenous Representation, Knowledge, and Game Development
    Kendall Scott, Harley Ceberano, and Diego Martinez
  • Distorting Settler Colonial Space-Time: Space-Time Distortions and Indigenous Counter-Narratives in Pokémon Legends: Arceus
    Changie Chang
  • * Decolonizing Play: Frameworks for Game Design Free of Colonial Values
    Elaine Gómez, Dan Cook, and Roxanne Blouin-Payer

 

 

12:30-2:00

Lunch on your own

1:00-4:30

Games showcase opens in Adams Atrium

2:00-3:15

 

Speaker Session #2:
Diaspora and Cultural Tropes in Games

Theme: Examining how Asian and diasporic identities are represented—and misrepresented—in games.

  • Playing with Orientalism in How to Host a Murder's Hoo Hung Wu
    Noah Miranda
  • Clones and their (All)Mother: Postmemory, Techno-Orientalism, and Asian Diasporic Gaming in 1000xResist (2024)
    Joseph Wei
  • Beyond the Colonial Politics of Recognition
    Gerald Voorhees
  • * Lake Minnewaska Uplifting a Black Narrative in an Underrepresented Industry, Exploring Grief Themes in a Fishing Video Game
    Lloyd Campbell

 

Diversity, Citational Justice, and Analog Game Studies: A Roundtable

Edmond Chang, Aaron Trammell, Evan Torner, Megan Condis, Shelly Jones, Emma Waldron, Beatrix Livesey-Stephens and Luke Hernandez

 

This roundtable brings together the editorial board of Analog Game Studies, including founding members, new editors, and editorial interns, to discuss the current state of game studies scholarship, publication, professionalization, as well as the intersections with game design, industry, technology, and popular culture. In particular, while game studies as a field is growing and changing, much of game development, marketing, and criticism is still largely white, normative, and homogenous. According to the Citational Justice Collective, scholars and researchers must “recognize the knowledge contributions of less dominant, routinely overlooked voices. Pursuing citational justice, then, entails moving away from individualistic views of authorship and toward a shared, reciprocal understanding of how knowledge is produced.” Therefore, this roundtable hopes to outline and explore:


● Organizing, maintaining, promoting, and archiving an online, academic journal; navigating economic, cultural, and institutional landscapes and pressures
● Editorial and peer review philosophies that center mentorship and collaboration, challenge current models of academic publishing, and embrace diversity and interdisciplinarity in policies and leadership
● Engaging with diverse topics, contributors, and audiences; encouraging underrepresented and marginalized authors and designers; innovating ways to address representational, ludic, and citational justice (i.e. #gamestudiessowhite), particularly Black, Indigenous, Non- Western, Queer, Trans, and Crip game studies
● Organizing Generational Analog, an annual online tabletop games and education conference, which foregrounds new voices, global perspectives, and innovative games and criticism
● Publishing, professionalizing, and persevering in academia, publishing, game design, and game studies


3:30-4:45

 

Speaker and Panel Session #3:

Identity and Fan Engagement in Gaming

Theme: Fans navigating identity, representation, and cultural critique in gaming communities.

  • Expectation versus Reality: Black Millennial Fandom of the Yu-Gi-Oh! Trading Card Game
    Taylore Woodhouse
  • The Role of Romance in Shaping Player Interactions in Thedas: Deconstructing Misogynoir and Fan Interpretations of VivienneDiamond Beverly-Porter
  • * Reclaiming My Controller: Gaming as Site of Black Feminist Intervention
    Myranda Bell
Game On Preview: Empowering Voices through Documentary Film ∓ Games

Film preview and discussion: Game On is an upcoming documentary by BIPOC filmmaker and game designer Theresa Loong that focuses on pioneering game designer Brenda Romero's work with video games as art and historical games to amplify social issues. Her games explore Black, Indigenous, Irish, Mexican and Jewish history in ways that challenge players. Brenda also navigates the male dominated game design industry. 

Portions of the film will be previewed and discussed with the attendees. 

Theresa Loong

 

 

4:30

Games showcase closes (for the day)

5:00-6:00 PM Day 1 Closing Keynote: Elizabeth Del Valle
6:00 - 7:00 PM Sponsored Speaker Reception attendee networking for speakers only

6:00 - 7:30 PM

Networking for All Attendees at Fattey Beer Company


September 13th, 2025

Time

Paychex Theater

Session Room 1

Session Room 2

Adams Atrium

Food Court

8:30-9:00

 


Registration & Coffee

9:00-10:10

Day 2 Welcome and Keynote

Keynote: Elizabeth LaPensée, Ph.D.  


Games  Showcase (opens)

10:15-11:15

 

Speaker Session #4

Race, Representation, and Resistance in Story-Driven Games

Theme: How race and resistance narratives are embedded in story-heavy and cinematic games.

  • * Racial Representation and Resistance in Dystopian Video Games: Exploring Detroit: Become Human and The Last of Us
    Kendal Jordan
  • Procedural Blackness, or How to Read a Loss of Ontological Resistance in Video Games
    Ashleigh Cassemere-Stanfield
  • “I Can’t Lie to You About Your Chances, But... You Have My Sympathies”: Racial Movement Rhetorics and the Interface of Horror in Alien: Isolation
    Brandon Blackburn
  • A Greater History of Video GamesAnthony Brave

Games  Showcase


11:30:-12:30

 

Speaker Session #5:

Cultural Preservation and Community Memory

Theme: Critical thought and feminist scholarship in the gaming space.

  • Preserving and Promoting Latine Cultural Heritage Through Gaming
    Samantha Conde
  • * What the Aesthetic and Preservative Functions of Batik in Songs of the Hmong?
    Sha Huang
  • * Virtual Reality Museums: Redefining Engagement and Understanding in Cultural Heritage
    Yuning Gao
  • “Jokes over you’re Dead!”,  The Role we Play in the Necropolitical Design of Black and Latinx Characters in Games, Luke Hernandez   

Panel: Reckoning with Japanese American Redress: an interdisciplinary, community-engaged design story

Lien Tran, Belquis Elhadi, Clara Bergamini, Ashley Cheyemi McNeil and Karen Schrier.

Panelist bios

Lien B. Tran is an associate professor of games and design and chair of the game design program at DePaul University. She directs Matters at Play, a design lab creating interactive advocacy solutions for social justice, health, and the environment.

Dr. Belquis Elhadi is the Manager of Learning and Impact at Full Spectrum Features and an ACLS Leading Edge Fellow. Their work bridges cultural research, healing-based pedagogies, and curriculum design, drawing from a PhD in American Culture from the University of Michigan.

Clara Bergamini is a PhD Candidate in history at UC Santa Cruz, specializing in East Asian history and memory-making around crises. She also works with Full Spectrum Features and serves as Web Producer for the Reckoning with Redress project.

Dr. Ashley Cheyemi McNeil is Director of Education and Research at Full Spectrum Features, where she develops cinematic Open Educational Resources. With dual PhDs in Literary and American Studies, she brings expertise in community collaboration and cross-disciplinary public projects.

Dr. Karen (Kat) Schrier is Professor and Director of Games & Emerging Media at Marist, as well as CEO of PlatyPlay, LLC. A game designer, author, and consultant for the WHO, she has over 20 years of experience in game development and scholarship.

 

 


12:30-2:00

Lunch (on your own)

Games  Showcase

 

2:00-3:15

 

Speaker Session #6:

Educational Innovation and Institutional Change

Theme: How games shape education, identity, and institutional inclusion.

  • * Black Quare Game Studies: A New Approach to Gaming Education
    Kenneth Norwood
  • Expanding Inclusion in Game Development: Creating the HBCU Expert in Residence Program
    Krystal Cooper
  • Let’s Intelligame: Spreading Social Good with #ThoughtfulPlay
    Josh Boykin

Panel: What is Happening?: Social and Economical Factors that affect BIPOC Game Developers

Javon Goard, Kishonna Gray and Latoya Peterson

Overview

This panel will explore the structural challenges facing today’s games industry, including toxic work culture, high development costs, mass layoffs, and the collapse of studios. Panelists will examine how these issues affect BIPOC developers in particular—asking where displaced talent goes after layoffs and what steps are needed to build a more equitable and sustainable industry. The conversation will touch on securing venture capital, sustaining indie studios, and the importance of fostering creative and social gaming spaces.

The panel features Javon Goard, Latoya Peterson, and Dr. Kishonna Gray, each bringing distinct expertise. Goard researches African Americans in esports and Black joy in gaming, alongside leadership roles in conventions and advocacy groups. Peterson, recognized by Forbes as a rising star, co-founded Glow Up Games and works at the intersection of technology and culture. Gray, a professor at the University of Michigan and Berkman Klein Center faculty associate, is an award-winning scholar and author of foundational works on race, gender, and gaming.

GamesShowcase


3:30 -4:30  

Speaker Session #7

Community, Design, and Play Cultures

Theme: Using games and game-like media to celebrate, preserve, and educate about cultural traditions
  • * We Can Still Revive Rival Schools: Contemporary Efforts to Maintain Arcade Venues and Culture and the Relevance of Competitive Culture in Community Building
    Rhys Hall
  • Collegiate Esports: Overcoming Bias, Exclusion, and Misinformation
    April Welch
  • Designing a Community Generated Video Game Exhibition
    Masaya Heywood
  • * “I Am Not the Default”: Racialized Experiences of Avatar Embodiment Among Black Social VR Users
    Cyan DeVeaux, Eugy Han, Zora Hudson, Jordan Egelman, James Landay, and Jeremy Bailenson
Games  Showcase  
4:30-5:30 Closing Keynote: Guha Bala & Karthik Bala        

5:30

Closing Remarks by Dr. Grace



September 14th, 2025

Time Session Room 1 Strong Museum Interactive Exhibits

10:00:00 AM 1:00 PM

Unconference hosted by Latoya Peterson Independently explore The Strong’s interactive exhibits to learn more about the history and cultural impact of video games. All conference attendees and speakers will have free access to the museum on Saturday, September 14 and are invited to play, learn, and explore.